![]() ![]() However, when you look at the bottom of the PCB, that terminal is connected to something. Interestingly enough, on this PCB, the blue wire is connected to the pin labeled "key". I'm relatively certain that the trigger wire goes to the drive side of the flasher. ![]() If you have the STTNG kit, I would go with the colors in the initial post in this thread. Then there's the orange and purple wires in the STTNG kits. The trigger wire appears that some kits used blue and some used purple. From what I get out of it, The red is +20V which can be gotten from the flasher + side. There were a few different versions of the PCB. This is the latest version of the AFM kit. Anyway, best way to test is to play a game. The pinbits board has some logic in it so it will be extremely aggressive the first flash in the test, but probably stop working after until you wait a bit. You can test the motor by running a flasher test for the ship flasher. You can use alligator clips or the splicer things that come with the shaker kit to splice into the existing wires if you prefer. I just soldered the wires onto the flasher socket. The orange goes to the driver wire (black). You can easily locate this by running the flasher test for flasher 32 and seeing where it is flashing underneath the playfield.Ĩ. Remember you need enough wire slack so you can lift the playfield up and put it back into position:ħ) We will attach the orange and red wires to the ship flasher, flasher #32. ![]() It can be any ground you like:Ħ) Run the wires with the cabinet wires to the back of the playfield. I crimped a U shaped screw connector onto mine. See the picture below for where you will run this wire. You want to make it the least powerful or it shakes too much, but you can adjust it to your liking after).Ĥ) Attach the shaker and wiring harnesses to the board.ĥ) Cut the wiring harness black wire so it's shorter. Turn the white screw all the way down (I believe it was counter clockwise, but you can test. Just screw the 4 screws in:ģ) Install the shaker board that comes with the shaker above the shaker. Installed mine using the screws included in the stock Stern shaker motor location. Here are the steps with pictures:Ģ) Install the motor. It goes off when you hit the ship, when you destroy the ship, when you hit the kraken, and when you get an extra ball (and all the cannons fire). But using the STTNG flasher sensing motor kit from pinbits, I have managed to install one in my Pirates. ![]()
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